                    Wolfpack EMU Updates..by Ripper
                   ----------------------------------
known bug: Do Not load scripts by the console, (could) cause a crash. hasnt for me tho :)
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                        Wolfpack11.3
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1) Fixed: Archery buttes now give back half of the arrows you shoot. that is missed
or hit. also fixed the messages so it dont give double messages. (Ripper)
2) Added: Fishing now loses a little stamina while you fish...if you get to 0 in
stamina, it will say you are too tired to fish and need rest :) (Ripper)
3) Added: Pickpocket Dip`s dummys.use a lockpick on them and you can train on
them up to 30.Also theres a chance the pick will break.(Ripper)
4) Fixed: so you cant put a 2 handed weapon on with a 2 handed weapon allready equipted.(Ripper)
5) Fixed: Made the dagger you start with be a 1 handed weapon.(Ripper)
6) Added: (will need new items and create.scp to work right) Item smelting..it only works on
items that was made by a player and not items bought.
You can only smelt armor and weapons made by blacksmithing, but all colors do work :).
Heres what you need to do...you need to have 30 in Mining to smelt iron stuff and 50 in Mining
to smelt colored items. then doubleclick a forge and then target the player made item
and it will delete the item and give you half the ingots it took to make the item. (Ripper)
7) Changed some of the ingot colors and names around in the items.scp and create.scp.
i think you will like the ore and ingots now, seem to look good :) (Ripper)
8) Fixed: took all the def (ar) off the 1 handed and 2 handed weapons in the items.scp.
use the shields and armor if you want (AR). also fixed some errors in items.scp :) (Ripper)
9) Fixed: a statwindow bug that where it wouldnt update right till you open and closed window.(LB)
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                        Wolfpack11.2
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1) Fixed: A bad server crash bug with AddNPC and NPC-Spawning. (LB)
2) Fixed: Weather system server crash. (LB)
3) Added: changed the when you say time to a npc it dont say wolfpack time. They will say
for ex: "it is now 07:21 in the evening". (Ripper)*
4) Took out all REPAIRWORLD stuff for now. seem way too buggy. (Ripper)*
5) Added: Fishing is done in hardcode now and i have taken the 2 sections of fishing
out of the wtrigrs.scp as it isnt needed anymore.also fish spawn on ground and not
in your backpack anymore, like they should.also taken fishing pole out of envoke.acp.(Ripper)
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                        Wolfpack11.1b
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1) Fixed: A bad bug for walking overloaded would crash server.Also fixed console
loading accounts would crash. also fixes all walking :) (Skyfire)*
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                        Wolfpack11.1a
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1) Fixed: Seems a bug got in that NPC`s and some items were invisible.(Ripper)*
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                        Wolfpack11.1
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1) fixes for npcs showing different names on them. (Ripper)*
2) new AddNPC() to replace the addrespawnnpc() and addnpcxyz()..runs smoother. (Duke)
3) new Carpentry() so you have to make boards then use boards to make furniture,
also new sections added for create.scp (menus 19 & 20) and items.scp for boards. (Duke)*
4) Fixed: the npc shopkeepers will now restock auto :) (Duke)*
5) Added a enhancement to makemenu to run smoother.(Duke)*
6) Added changes to amount and amount2..when you use the 'setamount command you
cant pile more than 64k gp into a pile cause of some client issues that caused bugs.(Ripper & Duke)
7) Fixed a bug when you locked down a dye tub (maybe others) and when you released
it you couldnt use it anymore. (Ripper)
8) Added if you say "where am i" or "location" to an NPC and you are out of town
it will say you are in the wilderness..if you are in a town it will say you are
in (town name) also it shows your coordinates..if you dont like let me know i will
take that out.i thought it would be helpfull :) .(Ripper)*
9) Added if you say "time" to a npc it will tell you wolfpack time.(Ripper)*
10) Added touch ups to the lock down code so secured chests show right and also
if the item is allready locked down you have to release it to lock down or secure again.(Ripper)*
11) Added blank scroll making to tinkering with logs in the create.scp.(Ripper)*
12) Added a new makemenutarget() to make this run smoother and fix bugs.(Duke)*
13) Added fixes for pentagrams...they wont add a key no more.also added PENTA in house.scp
under house section for pentagrams.(give feedback if problems still) (Ripper)
14) Fixed it where it says you deleted 3 keys when redeeding a house.(Ripper)
15) Added a better getamount() more efficient .(Duke)
16) Added: (WARNING) this has some problems at the moment so please leave it set to 0 in the server.scp.
if you set this above 0 right now it could DAMAGE your world files. this is what it does when fixed: 
if a GM says "REPAIRWORLD" the world will repair its self.example of some things it does.
fixes NPC`s and reg players stats that are over 100 or under 10, sets poison to 0 and sets frozen
to unfrozen and other stuff.also will add alot more later :) also added REPAIRWORLDTIMER # to
the server.scp.that way you can set how long you want between world repairs.(its in seconds). (Ripper)
17) Added & Fixed all new Tinkering for clocks and parts.also new makemenu`s 70 & 80 replaced with new ones
for better scrolling and organizing.new menus are 70 & 80,81,82,83 and 84. (Duke)*
18) Fixed the stealth message where it said "you can move tot steps unseen" to "you can move # steps unseen".
the # = maxstealthsteps # in the server.scp.Also fixed some other messages that needed it.(Ripper)*
19) Fixed: Healing has been fixed and redone.(Duke)*
20) Added the boar to carving and fixed some errors.(Ripper)
21) Added: SHOPRESTOCK 1 to server.scp so shops will auto restock..if set to SHOPRESTOCK 0
then the shops wont auto restock.this was added cause some like shopkeepers not to restock
unless they wanted them to.also you still can use 'restock no matter what the setting :) (Ripper)
22) Added: Both clock frames to the the tinker shopkeepers.also added item 5514 a clock frame to the
items.scp.(Ripper)*
23) Added: New Weather system. Completley defineable in regions.scp. Define the chance to rain/snow, how 
long it waits to start since last weather action to happen again, and how long it performs the weather action.
Region.scp needed. (Skyfire)
24) Fixed: alot of errors in the create.scp and others.also took out scripts that werent needed. :) (Ripper)*
25) Fixed: when you say balance to a banker, it only shows it once now. (Ripper)*
26) Fixed: Npc`s shouldnt pause no more when they attack or get attacked before they move :) (Ripper)*
27) Added: Cache_Muls was added to give more speed to wp.to use this start the server and when startup is complete
then save the world and then shutdown the server and then go into the server.scp and change the cache_mul to 1
to activate it. this was from uox source and all credit goes to whom originally added this. Zippy i know for sure :) (Skyfire)
28) Added: fix for new encryption also you need the new ignition to start client.so just run the server
then run ignition and it will patch up and then your set :) thanks to LB for the code fixes to the source
and a thank you and great job on ignition to Beosil :) (Ripper)*
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                        Wolfpack11.0
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1) Changed: the uox3.cpp and uox3.h are now wolfpack.cpp and wolfpack.h...also you will need
wolfpack11.0 scripts cause uox3.ini is now wolfpack.ini...also the world files will also need to
be changed from items.wsc to wpitems.wsc and the chars.wsc to wppcs.wsc.If you dont have a world file
or if you forget to change yours dont worry it wont over write your world file it will just run a
blank world and when the world saves they will be created :) (Ripper & Skyfire)
2) Changed healing to check both Healing and Anatomy skill level. (Skyfire)
3) Added new lag free worldsaves (you dont notice it saving). (Skyfire & Eagle)
4) New alchemy functions put in (smoother and faster). (Duke)
5) Begins of NPC Grouping AI added in (NPC's can form clans). (Skyfire)
6) Added: All spawner types 61 thru 65 and 69 and 125 will auto set to nodecay.(Ripper)
7) small fix for murderer and criminal flags to show up right.(Ripper)
8) New spawnitem() rewrite and fixes for spawning and the gold bug fix :) (Duke & Ripper)
9) Fix for houses so they cant be layed in backpacks and send you to the ocean :) . (Ripper)
10) Added: scriptable port..add the port # in the wolfpack.ini under your ip. (Skyfire)
11) Added: new checkskill for players and one for NPC`s :) (Skyfire & Ripper)
12) Added: All new house deeds to the architects :) need new scripts. (Ripper)
13) Added: Pets that are guarding will now attack the enemy that attacks thier master :) (Ripper)
14) Fixes to the attack messages and guards. (Ripper)
15) Fixed Fetch to say not available now..will add later :) (Ripper)
16) Changed KILLS to MURDERS..so when you say murders it will show you how many murders you have
instead of kills.This was done cause when you said skills it gave you your kills :) (Ripper)
17) Added: Secured chests for houses..say "i wish to secure this" then you target a chest and it
will make it [locked down & secure].say "i wish to release this" and its back to normal.also
only owner of the house can open it and GM`s :). (Ripper)
18) Added: The new house sign gumps by The Ancient One..thanks its nice :) (Ripper)
19) Fixed lag for going thru teleport gates. (Skyfire)
20) Added Running for npc`s. (Skyfire)
21) Fixed a few errors in the house.scp. (Ripper)
22) Added in MultiThreading (currently for all_items_all function) NOT complete yet. (Skyfire)
23) Added: Repairing items..you can only use the sledge hammer for it.so get wolfpack scripts 11.0.(Ripper)
24) Added: New Dragon AI. Use npcai 60 to use it.(Skyfire)
25) Added: NPC magic users can now heal and cure themselves plus they can cast dispel (NOT complete yet).(Skyfire)
26) Added: you can set home, work, and food locations for npc's to goto every day and night(in progress) (soon to be scriptable). (Skyfire)
27) Added that GMs can now use any players house signs..incase they need too :) (Ripper)
28) Added: say FAMECOUNT and it will give you your fame count.(Ripper)
29) Added: say KARMACOUNT and it will give you your karma count.(Ripper)
30) Added: say LOCATION to a NPC and it will say what town you are in.Only works in town right now.(Ripper)
31) Added: say PACKUP to a player vendor you OWN and it will delete the vendor and
place a player vendor deed in your pack.Make sure you take all items and gold off him
or else you will lose it.(Ripper)
32) Added: say DEATHCOUNT and it tells you how many times you been killed :) (Ripper)
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                        Wolfpack10.2
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1) Added: Quest escorts can now go thru gates, also following pets
will teleport to you thru the gates :) (Ripper)
2) The skills.cpp has been completely revamped.(Duke)
3) Added: So when you convert a house to a deed it will DELETE ALL items in the
house.So make sure you take items out first.Yes even lockdowns get deleted :) (Ripper)
4) Added: Autoaccounts has been added and is scriptable in the server.scp..
autoaccount 0= disabled ...autoaccount 1= activated :) (skyfire)
5) Fixes for items and stones in a container to show right amount when clicked.(skyfire)
6) Fixes for chaos/order shields so you dont get more than 1 when changing guild type.(skyfire)
7) Added: When pets are in follow mode and you get 6 tiles away they teleport to you.(skyfire)
8) Added: inscribe.gmp to the scripts now engraving works again, you will need
wolfpack scripts 10.2 :) (Ripper)
9) Fixed the item spawning chests..they will spawn 5 items and then when some are taken out
they spawn up to 5 again.You can set any amount on them if you wish, the ones i made in the .add menu
amount is set to 5.They are set to use random items from ITEMLIST 70 for now. (Ripper)
10) Added: You can now have a chance at making different quality or exceptional items from blacksmithing.(Duke)
11) Added: a code fix for when you arent skilled enough for creating any items it shows the ones you are right. (Duke)
12) Added: new ore and changed some that were there, made them more like osi style.all the ore are
iron,golden,agapite,shadow,valorite,bronze,verite,merkite,copper and silver.also
changes in scripts for these to work right.will add back in mythril and dull copper later :) (Ripper)
13) Added: A check in so when items that arent pilable and they show like 11 viking swords it resets
it to amount 1 :) (Ripper)
14) Fixed it so when you use a feather on a shaft to make a arrow or shaft on feather it deletes both
feather and shaft.not just 1 of them anymore.(Ripper)
15) Fixed the summoncreature list by taking out bad npcs and rearanged the list for better random chances.(Ripper)
16) Added colored chainmail to the blacksmith menu`s.not all colored chained is in yet.(Ripper)
17) Added when you use yarn on loom you get 1 cloth for 5 yarn and you get 1 bolt of cloth for 5 thread.
also added when you fail you lose a random amount of the material.(Ripper)
18) Added: that when you use a pickaxe or shovel for mining it will break and disappear.(Ripper)
19) new client fix for client 2.0.0 (LB)
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                        Wolfpack10.1
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1) Had to take out most of 10.0 cause of some bad bugs :(
2) Added back the weight for carrying a item on your hand with cursor.
3) Added back gold disappearing bug fix.Please let me know if still there.
4) Added back 10 sec delay for using bandages and took out cant heal in a fight.
All the rest that were script changes are ok, all other code changes have been
taking out.Sorry if this caused any problems.Next release will have some good changes.
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                        Wolfpack10.0
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1) Added: a 10 sec delay on using bandages.also took out the cant use while fighting :)
2) Added: Leatherworking so you can use a sewing kit on hides and get a leather makemenu
this was changes in the script, also alot of trigger script errors fixed :)
3) Added: when you have a tamed pet follow you, it will teleport to you when it gets >=7 tiles away :)
4) Added: All Bellows when d-clicked they make the bellow sound now.If anyone knows how to make
the annimation work on it ...let me know and ill add it :)
5) Took scripted cannon and cannon tools out of scripts.With the hardcoded cannon and cannon ball fixed there
was no need for these anymore.You can only get a cannon and cannon ball by creating with blacksmithing.they
are under weapons.
6) Added; a fix for the gold disappearing bug.(not sure if working) needs alot more testing
so if you see the problem again please let me know :)
7) Added: Weight is now added to your char when you are holding a item on your cursor :) (thanks to SD & Skyfire)
8) Added: some various fixes to the scripts and code.

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                        Wolfpack9.0
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1) Fixed the milking cow with a pitcher.Use item 50032 on a cow
need new scripts wolfpack 9.0 :)
2) Fixed a big bug where fieldspells didnt decay till world saves :) (thanks to LB)
3) Fixed it so makegm now gives the player full commands again :)
4) Fixed it so makecns for councilors will remove thier hair and clothes
and items like a GM and gave them the blue robe of course :) also fixed 
their menupriv to 4 which gives them yell to all and travel menus.You can
edit this stuff in the menupriv.scp to whatever you want.
5) Added: New function called CheckValidPlace() in guildstones.cpp.It is for
guildstones not to be placed anywhere but in houses or on the steps :) also
theres a check for it in stoneplacement.(thanks to skyfire)
6) Added: some code fixes to chaos/order shields and stones to prevent some crashes.(thanks to LB)
7) Added: It will now criminal player if you carve a human corpse and also
lose some fame and karma :)
8) Added: a new advancestat() system that is scriptable.It is in the server
script as SKILLADVANCEMODIFIER and STATSADVANCEMODIFIER.here is the values of each:
STATSADVANCEMODIFIER value
   value   a nonzero, positive decimal number
   the higher the number, the slower the increase
   default is 500
   Values between 1000 and 2000 resemble OSI standard
   A value below your stat value (i.e. 10 or 30) will give a small increase 
   *every* time you do something.
   Values above 10000 will make you old and grey before reaching GM stats
SKILLADVANCEMODIFIER value
   value   a nonzero, positive decimal number
   the higher the number, the slower the increase
   default is 1000
   A value of 1000 resembles current Wolfpack standard. (thanks to duke)
9) Added: Cannon and cannon ball it is creatable from blacksmithing.you load cannon with cannon balls
and yes the cannon fires and will kill :)
10) Fixed: Major fixes to the create.scp.it fixes the makemenu`s and a possible crash :)
11) Fixed: Fixes for fishing took out the fish head and fillet..just gives steaks.
12) Added: to make boards from carpentry with logs. (thanks to unseen)
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                        Wolfpack8.0
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1) Fixed the trade window so when you cancel window it dont go to other player.(thanks to LB)
2) lowered the power of healing with bandages a little.
3) Added so you cant use bandages while you are fighting :)
4) Added in some new code to handle casting spells in and out of town.Now only good
spells and summons can be casted in town.You can edit this in a new function in
magic.cpp called townTarget().Also you will need to add NOMAGIC 0 or 1 in the regions.scp
0=you can cast there and 1=you cant cast there.Also the MAGICDAMAGE 0 or 1 in region.scp
is 0=no damage from magic and 1=damage from magic in that region.If you dont use
your own scripts then get wolfpack8.0 scripts for all new updates for code :) (thanks to LB)
5) added: you can cast spells with staffs or chaos/order shields equipted :)
6) Added: If you have a tamed pet attack in town you and the pet will be flagged a criminal.
7) Added: Scriptable commandprefixs..in the server.scp there is a commandprefix ' change the ' to
what ever you want so you can use in game as .add 'add >add <add and so on :) (thanks to AB)
8) Added: So NPCs cant spawn on rocks. (thanks to popy)

                        Wolfpack7.0
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1) Fixed so when you summoncreatures and get a ridable creature like a horse
it will delete when summontimer is up...it just boots you off it :) (thanks to AB)
2) Added a new command /delid ## ## ..the #= the ID # of a certain item.When used
it will delete all the items in the world with that ID # :) ( thanks AB )
3) Added so you cant build a house in town.(thanks to Popy)
4) Took off the last target highlight for now..too annoying :) will add back if wanted.
5) More fixes to spawning guards and rep sys..nothing big yet.still working on it.

                        Wolfpack6.0
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1) Fixed a problem where certain items that were locked down disappeared.
2) Added Protection,Arch Protection and Summoncreature spells. Thanks to AB
3) Fixed a exploit where players could grab items off a playervendor.
4) took out where fencing allways poisoned.
5) Added when you set guild type to chaos all members in that guild that
are online will get chaos shields in there pack,the same for order shields.
if you set chaos and you are allready a order it will delete your order shield
and place a chaos shield in your pack,same vice-versus.You can edit the shields
in the items.scp, it takes the item #`s 28 and 29 :) (thanks to AB and Evilded)
6) Fixed a bug where players could attack blue players in town with no guards.

                        Wolfpack5.0
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1) Fixed a bug where good healers would heal a criminal ghost that attacked
the healer :)
2) Fixed a bug where sometimes when you res your int goes up to 100.
3) Fixed where it showed a player disconnected on the console that wasnt
even on.
4) Changed maxguildmembers and maxrecruits to 30 from 10 :)
5) More changes to the criminal rep system..alot more changes soon :)
6) Fixed fishing and cutting fish..need new scripts.
7) when guards kill non human npc`s the npc deletes :)
8) Fixed so locked down food cant be eaten :)
9) Fixed a problem where carpentry wasnt working.
10) Boosted EV,BS and summon daemon :)
11) Fixed it so guild members highlight green and enemy guilds highlight
orange..also if green attack green or orange no criminal flag or guard kill :)
12) Added TAMED_DISAPPEAR # to the server.scp..if set to 1 if you release a
tamed animal it will disappear..if set to 0 it wont disappear :)
13) Added alot more items like scrolls,cloth and others that CANT be used
when they are locked down in houses.Test and let me know if i missed any :)

                         Wolfpack4.0
-------------------------------------------------------
1) Acct 0 now has name [Admin] highlighted in yellow.No [invul] but you are :)
(only if in GM form)
2) Acct 0 now has The shard admin so and so on his paperdoll.
(only in GM form)
3) Players cant use teleport spell to tele on water :) .Thanks LB
4) Boats seem to work good now...if you want more than 1 player
on boat at a time then you need to have owner open boat with key
get on boat then lock it and give key to next player and he does same
thing till all are on :) may need new scripts.
5) Reminder: If you didnt know..there is a 5min disconect for players
that are inactive for 5mins.it will disconnect you after the 5mins.
6) More work on the criminal stuff.
7) Fixed hairdye...put in items.scp ID 0e27 or 0eff for bottle and
COLOR 0026 for red...make as many diff ones as you want :) Thanks LB.
8) new fixes for redeed house..now deletes keys in your backpack.thanks AB
9) More fixes to createbandages so it gives 5 bandages for each cloth used.
10) Added escorts to message boards. thanks to dupois for this :)
11) Added Namedeeds..they are type 186 and you can change your name
with them 1 time. thanks to eagle/evilded :)